Hey Guys, another day another tips !
I am sharing with you the process I am using to model chipped wallpapers in production. It's for 3dsmax but I am sure you can adapt it to your favorite 3D app !
It's a very quick tips and you should be able to do the same after only few minutes !
Thanks for watching and stay tuned for more !
After few requests I am sharing with you my process for all of the Rocks that I sculpted during most of my experiences. Some peoples were asking me what brushes and how I do my modeling ,so here we are.
I did that also because some studios that you might join don't use Megascans, or don't have access to Cgtexture.com, so you will need to know theses tips&Tricks to be able to sculpt some rocks really quickly !
Hope you will find theses useful and that it will help you in future process !
This is a FanArt of the very famous television series Tales from the crypt done with Adel Benabdallah, Toufik Mekbel and Omar Meradi .I was in charge of the exterior, the first part of the manor interior and the staircase sequence of the film.
Model/Texture – Shading – Lookdev – Lighting – Comp